VR Surgical Simulation Suite (VR3S) is a Unity-based virtual reality platform designed to improve congenital heart disease (CHD) surgical planning and global collaboration.
I led UX/UI engineering within the Unity development environment, implementing Figma-based designs, managing multiplayer networking, and integrating Azure services. I contributed throughout the full Agile development cycle—participating in Jira ticketing, pull requests, QA testing, and deployments from development through staging to production.
Unity for Humanity Grant Winner (2024)