Unplayable presents a simulated world inhabited by AI-driven characters locked in an endless chase for Lacan’s objet petit a, the unattainable promise of perfect satisfaction. These characters are "unplayable," endlessly cycling through scripted rituals—wandering, working, eating, failing to rest—as their actions are scored, calculated, and narrated through embedded large-language models. Displayed across synchronized screens, their repetitive struggles expose not a lack of agency but the illusion of it under algorithmic determinism. By observing this painful simulation, viewers confront their own mediated desires and the structural impossibility of true fulfillment within a platform-driven reality.