Resume

Andy DiLallo

419-973-5374 | ac.dilallo@gmail.com | andydilallo.com | Boulder, CO

PROFESSIONAL SUMMARY

Unity Developer with experience building and maintaining real-time interactive applications across PC, mobile, WebGL, and XR platforms. Strong foundation in Unity and C#, performance optimization, asset pipelines, UI systems, and cross-platform build workflows. Experienced working independently on complex projects with strict technical and compliance requirements, producing clear documentation and reusable tooling. Background includes medical simulation, research-grade installations, and award-winning interactive projects.

TECHNICAL SKILLS

  • Game & Real-Time Development: Unity (C#), UI Toolkit & UGUI, Addressables, Shader Graph, Animator Controllers, ScriptableObjects, DOTween
  • Performance Optimization: Unity Profiler, Frame Debugger, asset pipeline optimization, occlusion culling, texture & memory management
  • Platforms: PC, Mobile (iOS / Android), WebGL, XR (Quest, Vision Pro)
  • Tools and Workflow: Git/GitHub, Jira, Figma, Unity Packages, custom editor tooling
  • Other: Node.js, REST APIs, Azure services, technical documentation, CI-driven workflows

PROFESSIONAL EXPERIENCE

Community Fellow (Technical Developer)

May 2024 - Present

Media Economies Design Lab - Boulder, CO

  • Contributing to ongoing research and production projects involving interactive systems, structured data workflows, and real-time interfaces.
  • Collaborating with researchers and developers on tooling, documentation, and long-term maintainability of deployed interactive projects.

Unity Developer

May 2023 - June 2025

Cincinnati Children's Hospital Medical Center - Cincinnati, OH

  • Core Unity developer on VR3S, a multi-platform surgical simulation suite, building real-time interactive systems in C# for clinical and training use.
  • Implemented scalable UI systems, translating Figma designs and interaction flows into reusable Unity components.
  • Integrated multilingual, voice-guided workflows using Azure Speech Translation within Unity-based interfaces.
  • Optimized runtime performance and asset usage to ensure stable frame rates across constrained hardware targets.
  • Co-authored a 30-page internal Unity knowledge base documenting architecture, build pipelines, and interaction patterns, reducing onboarding time by ~60%.
  • Collaborated closely with clinicians, designers, QA, and external developers in a regulated production environment emphasizing stability and repeatability.

Unity Developer

Nov 2023 - Apr 2025

COSE Research Group / Karlsruhe Institute of Technology (KIT) - Karlsruhe, Germany

  • Sole Unity developer for ROAMING.COM, an open-source, research-grade interactive environment built around modular data schemas and event-driven systems.
  • Designed and implemented a flexible Unity architecture supporting dynamic content loading, hierarchical navigation, and responsive UI.
  • Built custom tooling and reusable systems to support long-term maintainability and cross-installation deployment.
  • Authored complete technical documentation and published source code and a white paper on Zenodo, emphasizing reproducibility and transparency.
  • Project premiered at ZKM | Center for Art and Media, operating continuously in a public exhibition context.

Freelance Unity Developer (Selected Projects)

Jan 2019 - Present

Andy DiLallo LLC

  • UnearthU (Steam / iOS / Android): Developed Unity gameplay systems, UI, and optimized shaders for cross-platform deployment.
  • Terminal Sequence (WebGL): Built a performant Unity WebGL experience using async asset loading, object pooling, and optimized rendering pipelines.
  • Unplayable (PC): Developed and optimized a large-scale Unity simulation with AI-driven systems, GPU instancing, and long-duration runtime stability.
  • Tikatmos (PC / Mobile): Shipped Unity game featuring real-time voice-driven gameplay systems, custom audio pipelines, and performance-conscious UI interactions.

EDUCATION

MFA Art Practices

August 2020 - May 2023

University of Colorado Boulder - Boulder, CO

BA Music (magna cum laude)

Sept 2016 - Aug 2019

University of California Santa Cruz - Santa Cruz, CA

HONORS/AWARDS

  • Unity for Humanity Grant - VR3S (2024)
  • IndieCade Official Selection - Tikatmos (2022)
  • A MAZE Explorer Award Nominee - UnearthU (2021)
  • SIGGRAPH - Resonant Waves (2020)