Resume

Andy DiLallo

4199735374 | ac.dilallo@gmail.com | andydilallo.com | Boulder, CO

PROFESSIONAL SUMMARY

Unity Developer with 6+ years of hands-on experience building polished gameplay systems, interactive mechanics, and performance-optimized immersive experiences. Skilled in C# scripting, rapid prototyping, clean code architecture, and cross-functional collaboration with designers and artists. Proven ability to deliver engaging PC titles, manage asset integration, optimize runtime performance, and ship interactive media showcased internationally at IndieCade, SIGGRAPH, and A MAZE.

TECHNICAL SKILLS

  • Languages/Engines: Unity3D, C#
  • Gameplay Systems: Real-time mechanics, interactive UX/UI, procedural generation, DOTween, animator, state machines, scriptable objects
  • Optimization: GPU/CPU profiling, Frame Debugger, Unity Profiler, texture management, Addressables, object pooling
  • Version Control: Git, GitHub, Unity Packages
  • Tools & pipelines: Jira, Figma, Blender, Adobe CC

PROFESSIONAL EXPERIENCE

Unity Developer (Full Time)

2023 - 2025

Cincinnati Children's Hospital Medical Center - Cincinnati, OH

  • Developed interactive gameplay features and systems for a VR-based surgical simulation using Unity and C#, supporting multi-platform deployment and clinical use.
  • Implemented robust Unity Weld MVVM architecture, optimized Addressables asset management, streamlined build workflows, automated Unity Cloud Build deployments, and maintained multiplayer server integration.
  • Prototyped advanced Unity rendering solutions, including GPU instancing and volume rendering, ensuring high frame rates and responsive interactions for immersive gameplay experiences.
  • Collaborated daily in agile sprints, participating in standups, iterative reviews, and proactively troubleshooting project risks and gameplay bugs.

Freelance Unity Developer (Part Time)

2019 - Present

Andy DiLallo LLC – Selected Projects

  • UnearthU (Steam, iOS, Android): Developed engaging interactive UI, optimized animations, gameplay mechanics, and shaders; delivered a polished title optimized across multiple platforms, maintaining smooth performance and responsive gameplay.
  • Tikatmos (IndieCade Winner): Implemented innovative voice-driven gameplay mechanics, custom shaders, stylized UI interactions, and real-time animation systems, contributing significantly to the game's award-winning design.
  • ROAMING.COM (ZKM Center for Art & Media): Sole developer of modular gameplay systems, event-driven architectures, and responsive user interfaces; authored developer documentation and released codebase publicly, receiving international recognition.
  • Terminal Sequence (Supermarket Art Fair): Authored chroma-key HLSL shaders enabling transparent video playback in WebGL; implemented object pooling and texture atlasing to reduce overdraw, boosting performance across builds.
  • Unplayable (BMoCA): Implemented GOAP system and Unity LLM; Deployed multi-camera gameplay recording system with per-camera post-processing; implemented GPU-instanced terrain and FSR upscaling to optimize performance.
  • Museum of Science Fiction (Steam): Built immersive, interactive gameplay systems; optimized performance through asset pipeline management, occlusion culling, and baked lighting, achieving consistent high frame rates on VR platforms.
  • Street Wise Arts (Mobile AR): Developed interactive AR gameplay experiences optimized for iOS and Android, leveraging plane detection, lightweight shaders, and efficient scripting for smooth real-time interactions.

ADDITIONAL EXPERIENCE

Creative Fellow

2022 - 2023

ATLAS Institute B2 Center for Media Arts and Performance

  • Constructed large-scale interactive installations using Unity, shaders, motion-tracking, and animation.
  • Taught workshops on procedural materials, shader fundamentals, and VFX optimization.

Digital Arts Instructor

2020 - 2023

University of Colorado Boulder - Boulder, CO

  • Designed and taught comprehensive Unity and interactive media courses, guiding students through game development, UX/UI implementation, and optimized asset workflows.

EDUCATION

MFA Digital Art Practices

2020 - 2023

University of Colorado Boulder - Boulder, CO

BA Electronic Music (magna cum laude)

2016 - 2019

University of California Santa Cruz - Santa Cruz, CA

HONORS/AWARDS

  • Unity for Humanity Grant - VR3S (2024)
  • IndieCade Official Selection - Tikatmos (2022)
  • A MAZE Explorer Award Nominee - UnearthU (2021)
  • SIGGRAPH - Resonant Waves (2020)

SELECTED OPEN-SOURCE WORK AND PUBLICATIONS

  • CommunityRule governance platform - GitLab (ongoing)
  • Zenodo - technical paper and source code - ROAMING.COM (2025)
  • Leonardo Journal, MIT Press - Resonant Waves: Immersed in Geometry (2020)